Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
We Race Karts by Brandon Swift; Demo Up untill Friday Night! =D
Topic Started: Oct 24 2007, 02:20 AM (937 Views)
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
We Race Karts (aka Karts aka WRK)

Posted Image

Game: We Race Karts

Developer: Brandon Swift (of Ambition Inc.)

Estimated Percent Done: 7%

Estimated Release Date: Summer 2008

OS: Windows 98, 2000, XP, Vista

Description: We Race Karts is a go kart racing game currently being developed by Full Time Student, Brandon Swift. Its being developed using the Ultimate3D 2.0 engine found at http://Ultimate3D.org. Ultimate3D is a free DLL for use with Game Maker Software which is found at http://yoyogames.com. While the story is still sketchy, this game will be aimed to entertain a younger audience and those who love the classic racing games of Diddy Kong Racing and Mario Kart 64. Because of its up to date graphics and a great story W.R.K. is being developed with commercial intentions, and is being copyrighted to hopefully be sold in the future. A preview of Karts is now available to download until the 26th of October. Feel Free to email Brandon at MrUlukai@gmail.com for comments and suggestions. Also Sign up in my forums keep updated. You can also use THIS FORM CLICK HERE! as an easier way to communicate privately. Lastly, you can just post in this topic =D

About Demo: This demo is only a preview of the WRK Engine. Critical analysis of the models themselves are not really necessary but will be accepted. When testing the demo please keep track of your highest and lowests FPS. Also play the game on many different settings. Im looking for an overview on the performance of the game (how smooth it runs). I wish to see screenshots on how the bump mapping and textures look on different PC's. Comparisons of how the game performs on High and Low Textures, and with Reflection on and off. I want to know if the loading mechanism works correctly. And of course and suggestions questions and comments.

PLEASE DO NOT STEAL TEXTURES and MODELS. Just ask and maybe I can hook you up with some. Sry that its such a big file. I was supposed to prune the unused stuff out but simply didnt feel like it =P.

Press Any Key when on the screen display your computers information. It will then Promt you for game settings.

Controls:

Up arrow - Move Foward

Down Arrow - Move backward

Left Arrow - Turn Left

Right Arrow -Turn Right

Space Bar - To Brake (causes drift... at times..)

F12 - Restarts game. Hold Enter untill it prompts for settings.

F6 - Opens and Closes Swift Console v0.6

F7 - Gets last string entered into console.

Camera:
Press the Digit 0 and move use the mouse to free roam around your kart.
Press the Digit 3 for first person.
Press Digits 1 & 2 for fixed positions.
Press the Digit 0 and Use the mouse wheel to zoom closer and further away from kart.
Press the Digit 0 to reset camera behind Kart

F9 - Take Screenshots.

You can use common gamemaker and U3D commands using The Swift Console. ex: "global.pause = 1;" "show_message("hello world");"


Download The First Preview of Karts Here! (Please Download Through Site. Im not supposed to hotlink files. Also do not upload this demo anywhere else. Thanks)

We all need encouragement when working on projects. So encourage me!! lolz. Nah but for real. I have College work and all this crap, but this is what I like to do. Just need to stop procrastination.

Posted Image

Click here to Download. It will take you to the Work In Progress Page, and the direct Link is at bottom of text =D.

Oooh Yea... Its around 30mb, dialupers beware... hopefully this is the last edit...
Nope it isnt. I want to release a good and beautiful demo on the GMC whenever the Tech Demo is released so give me a info Dr. Best, so we can show wut U3D can really do ;).

Brandon.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
Synexn-Prime
Member Avatar
Sierra Prime GF32 : Unit 7
[ *  *  *  *  *  * ]
1. It's isometric-ish. It seems to have the orthographic views set on. This is really disorientating.

(Everything below with be something you know)
2. The wheels don't turn.
3. The walls are like glue.
Synexn-Prime, the Bigger Sister. Prepare to watch her fly.
Watch that tear shatter the steel. 2012.
Posted ImagePosted Image
Current Stone: Water : Prepare to help her survive. June 2010.
formerly known as skarik
Offline Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Yay! I actually got a reply!

Skarik, thanks for your input, Ill continue to work on the coding for collisions with the rail.

As for the camera, my forgetful self forgot to add this.

Camera:
Press the Digit 0 and move use the mouse to free roam around your kart.
Press the Digit 3 for first person.
Press Digits 1 & 2 for fixed positions.
Press the Digit 0 and Use the mouse wheel to zoom closer and further away from kart.
Press the Digit 0 to reset camera behind Kart

F9 to take screenshots =P.

Hopefully that shakes off that Isometric feel?

Also how was your fps and smoothness, what were your settings, And PC Specs if your feelin froggy.

=D
Thanks.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
Zedman3d
Member Avatar
Forum God
[ *  *  *  *  *  * ]
Are your collisions based on 2d or 3d with the walls?
If there 2d, you can goto the GMC and pick yourself up a car example, the ones with the most replies are usually good. Then base your work off that.

Good work. ^_^
Quote:
 
Eanbro: My problem with C++ is that not everything is included to start making projects with it.
Quote:
 
Dr.B: Your problem with C++ is that you want it to be like Game Maker...
Offline Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Hey Zedman!

Ya everything is pretty much done in 3D. Path finding, collisions, all that mess is pretty much done with raycasting and wut not. Tuturials are more than welcome for 3D stuff.

Thanks for the response =D.
Brandon.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
metroid prime
Member Avatar
game over man, game over
[ *  *  *  *  *  * ]
I commend you for posting a demo. However, the game was very laggy with all special fx at minimal and the wall collisions weren't smooth. Since your in college, I suggest studying trigonometry to find out how to apply smooth wall response based on normal vectors. Or you could ask the U3d community for an example in the Tutorials section. I am a bit busy with my level designer, plus I have not yet successfully acquired a collision normal, so I don't think I should be the one you should ask for normal-vector detection response assistance.
Posted Image
Formerly known as Eanbro.
Offline Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Hey Eanbro!

Thanks for responding. Im pretty sure I'll take Trig some time soon, maybe next semester or the start of my sophmore year. Yea I had a topic in Questions forum, and it didnt really help me all that much. I appreciate those who tried to help. But as for the collisions, Ill most definately continue working on how smooth it is. But from my experience with go karts, when you collide with a rail, its really not all that smooth. Especially colliding at full speed. but I will continue to work on it, so its not so annoying. =D.

Also whats your PC Specs and how was your fps.

Brandon.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
metroid prime
Member Avatar
game over man, game over
[ *  *  *  *  *  * ]
My PC Specs r Radeon 9250
256 RAM
1.4 ghz celeron

My fps was 10-12 when all special fx were off.

When "special fx" were turned on fps was 4-6.
Posted Image
Formerly known as Eanbro.
Offline Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Thanks,

Im going to begin working on lower settings, so it can perform better on pc's with 256mb of ram. I do recommend upgrading to 512 tho brother.

Brandon.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
Synexn-Prime
Member Avatar
Sierra Prime GF32 : Unit 7
[ *  *  *  *  *  * ]
I got 40 to 60 FPS (I think) on full settings. If it isn't at a 60 FPS max, then I probably had full FPS when the water wasn't too visible.

Dang man, the first time I downloaded it, it worked and was 33 MB. Now I'm only downloading 32.2 MB, and it seems corrupted. Meh.

I've got GeForce Go 7300, two 1.83 GHz processors, and 1 gig of RAM, which the only real RAM is 256 MB. The rest is somewhere else on my PC, which is why I really can't see the water or I get a huge performance drop.
Synexn-Prime, the Bigger Sister. Prepare to watch her fly.
Watch that tear shatter the steel. 2012.
Posted ImagePosted Image
Current Stone: Water : Prepare to help her survive. June 2010.
formerly known as skarik
Offline Profile Quote Post Goto Top
 
metroid prime
Member Avatar
game over man, game over
[ *  *  *  *  *  * ]
Well, I tried upgrading b4 and the RAM wasn't designed to fit into the slot. :wacko:
Posted Image
Formerly known as Eanbro.
Offline Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Oddly enough skarik, it was 33 for me at first also... But its 32 mb now, but its not corrupted. And thanks for your system stats. you have basically the high end computer Im shootin for when it comes to high graphics.

Eanbro, ya just research your pc a lil and ull find the right type. =D.

Thanks yall.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
Despellanion
Member Avatar
The Black Curtain
[ *  *  *  *  *  * ]
I couldn't see the fps because the resolution was too high. It looked like it ran pretty smooth though on full settings. My rough specs:

Pentium 4, 3.0 Ghz
1024 MB RAM
GeForce 8800 GTS PCI-E, 650MB DDR3
Posted Image

It's an MMORPG, you rtard!



Online Profile Quote Post Goto Top
 
MrUlukai
Member Avatar
Devoloper of Karts.
[ *  *  * ]
Heh, it better run high on your PC. Thanks to everyone that contributed =D. I think I got the info i needed.
* Click here to go to see all my beautiful creations! *

Click here to check out some GREAT! Music =D

I love Jesus.. Yes I do.
Brandon =D.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Works in progress and finished projects · Next Topic »
Add Reply