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| Codename: Abduction; A Tactical FPS in the works | |
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| Topic Started: Jun 8 2008, 02:30 AM (7,728 Views) | |
| Gandalf20000 | Jul 6 2008, 03:27 AM Post #16 |
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Enormous DirectX Newbie
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News update on Abduction! Done (Not in order):
To do (Also not in order):
Once again, if you'd like to help me, just PM me. |
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| Bazza | Jul 6 2008, 04:54 AM Post #17 |
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Lord of all who post here
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hmmm ill keep an eye out for a character model just tlee me what to look for oh btw heres ur rocket launcher no its not textured : / sry Edited by Bazza, Jul 6 2008, 08:19 AM.
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| Gandalf20000 | Jul 6 2008, 03:46 PM Post #18 |
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Enormous DirectX Newbie
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Thank you. You will be put in the credits and the rocket launcher used. |
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| Bazza | Jul 7 2008, 04:22 AM Post #19 |
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Lord of all who post here
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wat do u think of it ? atm im a nub modeler..... if u need any more models i could give em a try
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| Gandalf20000 | Jul 7 2008, 02:30 PM Post #20 |
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Well, the weird connection that goes straight through the regular rocket launcher is weird... And I can see straight through it. However, I can edit it and add faces to the back if I need to. |
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| Reikyrr | Jul 9 2008, 12:33 AM Post #21 |
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I can try to make you some map models. If not too complex. (like roads on serface with a non concystend z value. I can make you weapons 2, And uwv map them (not very goot at uwv mapping so I cant place things precice but it would stil look pretty) If you want to let me make something for you name your maximum poly count.
Edited by Reikyrr, Jul 9 2008, 12:35 AM.
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Gandalf20000 | Jul 9 2008, 01:00 AM Post #22 |
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Enormous DirectX Newbie
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If you want to help, I'd love to have your help. As for maps, I don't know what's a good count for a map. I'm going to say make them look nice, but not too detailed as to bring the poly count too high. I'm guessing 8000 would be a good limit for a large map. |
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| Reikyrr | Jul 9 2008, 03:35 PM Post #23 |
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What time does the story play? like 60's styled buildings? im making a futuristic building.
Edited by Reikyrr, Jul 9 2008, 03:36 PM.
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Gandalf20000 | Jul 9 2008, 03:59 PM Post #24 |
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Enormous DirectX Newbie
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Good. The game is supposed to be futuristic on a completely different planet. |
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| Reikyrr | Jul 9 2008, 04:15 PM Post #25 |
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making some sort of futuristic/desert theme building is 30% textured. Going on with texturing later on the day. |
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Reikyrr | Jul 9 2008, 09:04 PM Post #26 |
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I double posted since i have somethin inportant to tell/ask. Isnt it a good idea to make a desert planet which is positioned too close to the sun so that the sky is yellow and desert is everywere but the planet is still livable? |
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| ninja | Jul 9 2008, 09:19 PM Post #27 |
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Elite Member
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Gandalf20000, Your game sounds interesting, but why is it called abduction? |
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| Gandalf20000 | Jul 9 2008, 09:20 PM Post #28 |
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Enormous DirectX Newbie
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Now, if I told you, that would give away the story. We can't have any of that, now can we?
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| Reikyrr | Jul 9 2008, 11:11 PM Post #29 |
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*done with first building me needs to add furniture* *going for 300 polys per big building, Furniture not included.* Got an idea. If you put the furniture in another room and when you come close it only gets rendered? because In most rooms there arent any windows. Edited by Reikyrr, Jul 9 2008, 11:30 PM.
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Synexn-Prime | Jul 10 2008, 01:26 AM Post #30 |
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Sierra Prime GF32 : Unit 7
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Portal system...
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Synexn-Prime, the Bigger Sister. Prepare to watch her fly. Watch that tear shatter the steel. 2012. ![]() ![]() Current Stone: Water : Prepare to help her survive. June 2010. formerly known as skarik | |
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rocket0.3ds (10.6 KB)


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