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| Ultimate 3D 2.1.1 - A new fixed DLL; Fixes all known bugs, no new features | |
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| Topic Started: Jan 3 2009, 02:54 AM (1,905 Views) | |
| Despellanion | Sep 14 2009, 07:10 PM Post #31 |
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The Black Curtain
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I strongly doubt that. Don't get me wrong, U3D 2.1 is great, but it's not worth spending time trying to "hack". |
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| Sothh | Sep 14 2009, 07:46 PM Post #32 |
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Shaman Of Time
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Not really. The net is covered with Dll/Exe decompilers and disassembler. It wont be that hard. In fact I could do it right now... |
If you had my mind, you could rule the world...![]() My website: Immortal Gaming ![]() | |
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| Despellanion | Sep 14 2009, 08:04 PM Post #33 |
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The Black Curtain
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I didn't mean it's hard to hack, what I meant was that I doubt anyone is going to hack it in order to inspect the code and continue developing it. Edited by Despellanion, Sep 14 2009, 08:04 PM.
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| Reikyrr | Sep 14 2009, 08:17 PM Post #34 |
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I wouldnt bet on it, Anyway, I can speak a little german. "Unsere Macht ist Eindlöss!" (I didn't say I can say it correctly) hehehe |
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Dr. Best | Sep 14 2009, 08:27 PM Post #35 |
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Administrator
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That can not get you anywhere. C++ is not GML and compiled code is very different from the original. A lot of information is just lost in the process. With a lot of effort you can find out what some components of an application do, but working with code you got through reverse engineering is quite impossible. It is already hard enough to work with code written by somebody else, if you have all source files, all header files, including all comments and some additional notes. |
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| Reikyrr | Sep 14 2009, 09:02 PM Post #36 |
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Not to mention, I have already problems compiling things that other people share. (well suddenly the code isnt correct any more when I compile it, I think it has something to do with my compiler being naughty.)
Edited by Reikyrr, Sep 14 2009, 09:02 PM.
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|R03l0R<|>R3ikyrr| I am my own daugter, and I'm my daugters son. | |
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| Gandalf20000 | Sep 16 2009, 03:06 AM Post #37 |
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Enormous DirectX Newbie
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Just drop the subject of trying to continue U3D. Dr. Best doesn't need to. He doesn't owe any of us anything. He's developed this as a hobby. Hobbies are supposed to be fun. Do you think Dr. Best has fun trying to update and debug line after line of hard-to-understand code that has been written to make up for GM's shortcomings? Do you think he has fun trying to make compromises and find ways to keep U3D running fast, even when interfaced with something as ridiculously slow as GM? I don't. Guys, there's a reason he brags about C++, Python and U3D 3.0 all the time. |
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| Synexn-Prime | Sep 16 2009, 03:15 AM Post #38 |
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Sierra Prime GF32 : Unit 7
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I actually think the following is very relevant to this situation. Just apply it as a metaphor. Spoiler: click to toggle In other words, you guys look quite lame looking for a way to get the source. |
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Synexn-Prime, the Bigger Sister. Prepare to watch her fly. Watch that tear shatter the steel. 2012. ![]() ![]() Current Stone: Water : Prepare to help her survive. June 2010. formerly known as skarik | |
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| Nextmastermind | Sep 16 2009, 03:28 AM Post #39 |
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Creator of Dark Forces: Zander
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Dr. Best owes us nothing, remember that, Sothh.
Edited by Nextmastermind, Sep 16 2009, 03:29 AM.
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