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3rd U3D Community Contest: 5MB Christmas; Deadline is fast approaching!
Topic Started: Oct 11 2009, 05:38 PM (2,553 Views)
Reikyrr
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no models i think is best,

maybe no models < 5mb. (5mb file download offcourse.)
|R03l0R<|>R3ikyrr|
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and I'm my daugters son.
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Dr. Best
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Anybody interested in making 4kB intros ^_^ ?
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zeo
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Are you thinking about the engine theprodukkt made Dr. best?

They make whole games only take up 97kb, and graphically they are as good as Quake 3.

http://theprodukkt.com/kkrieger
if anyone is interested. The demo itself is pretty boring, but the technology is quite impressive. An almost 100% procedural generated game.
Edited by zeo, Oct 11 2009, 08:14 PM.
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Dr. Best
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I am talking about the entire demo scene. An acquaintance recently made this 4kB demo.
http://www.pouet.net/prod.php?which=53569

And everybody should know fr-041: debris. It is a 170kB demo with a fairly impressive content.
http://www.pouet.net/prod.php?which=30244
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Synexn-Prime
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Sierra Prime GF32 : Unit 7
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Well, that's what I had in mind with the 5MB limit. Due to GM's code being stored as nearly plain text, 5MB seemed okay.

I'd like to check those out later. I actually haven't tried any of those.

It's crazy how one can pack all that into that small of a package, though it's manageable, apparently.

So, what do you guys think?
Synexn-Prime, the Bigger Sister. Prepare to watch her fly.
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formerly known as skarik
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Synexn-Prime
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Sierra Prime GF32 : Unit 7
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Quote:
 
edit: if we choose no textures can we still use a blank texture for ppl or pabmapping

Oh, sorry, missed that. Yeah, a black texture. Just create a render target with a while BG. :P
Synexn-Prime, the Bigger Sister. Prepare to watch her fly.
Watch that tear shatter the steel. 2012.
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Despellanion
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Ok, so by primitives does that include CreatePrimitiveFromModel()?
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It's an MMORPG, you rtard!



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Synexn-Prime
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I've thought about it for about 6 months, and I think it'll come down to only two or three calls to that allowed. Of course, that means that you only can find the line in the program used by objects two or three times, but those objects could be used hundreds of times. Ya see?

I like primitives because they inhibit shaders and they just make the process of things so much faster.

If that limit were chosen, it would be preferred that no models be used. Because U3D is just so awesome, of course there's going to be some slight rule bending.
Edited by Synexn-Prime, Oct 11 2009, 10:18 PM.
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Reikyrr
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5 mb limit fits good with primitive only, (I really want textures though!!)
|R03l0R<|>R3ikyrr|
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hanson
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Under 5mb and procedural textures only?
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Synexn-Prime
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That's the idea for 5 Mb and under.
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formerly known as skarik
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ashrat3000
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u3d raytracer
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Movieeee.
Movie Movie Movie Movie Movie Movie

I have such a great idea in mind.

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Gandalf20000
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hanson
Oct 11 2009, 11:44 PM
Under 5mb and procedural textures only?
How would one do procedural textures, out of curiosity?
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Reikyrr
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use gamemakers drawing functions. save as sprite use as texture.
|R03l0R<|>R3ikyrr|
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and I'm my daugters son.
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ashrat3000
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And in terms of framerate, that would be a... speeding bullet.

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